Because of this, you'll want to make sure that you take every opportunity to build up star power that you can get. Having a reserve of star power to fall back on during this song can make the difference between victory and failure. The difficult thing about using solely hammer-ons and pull-offs for the intro is that, if you miss a single note, you will need to strum again to reset the 'string.' If you're not paying attention, it's easy to miss dozens of notes by forgetting to strum after a mistake.In Guitar Hero, hammer-ons and pull-off notes have a white center (without a black border).
Conversely, pull-offs are played by strumming the first note and touching the note below it without strumming. Extra strums won't lose you any points if they're on the correct notes, but they're not necessary, so you may want to focus less on them than on hitting the right notes. This means that, amazingly, it's possible to clear this section only strumming the first note.
) After the very first red note, the whole intro section is one giant sequence of hammer-ons and pull-offs, which don't require you to strum, just to touch the correct buttons.
Use hammer-ons for the intro (not constant strumming.